After learning about straight skeletons, CGAL, OpenGL, image tracing and more, Pomelo was born. I got the idea for writing Pomelo a few years back after trying to create meshes from text in Blender, and I found that it was very painful. The version 0.0.9 also adds multi mesh GLTF exporting. The major new feature of the latest versions is the profile editor, that allows designing the curve of the “profile” that travels along the 2D shape edge. Note that the meshes that Pomelo generates should be manifold by design, and if they are not, then it is a bug. The resulting meshes may be saved as GLTF, as well as STL, and may then be imported to Blender for further processing. The basic idea of Pomelo, is that you enter text, a font, and a profile, and Pomolo then generates one or meshes (one mesh for each profile layer). For more examples, please see the github site. The included graphics shows an example what Pomelo can do. Pomelo is a stand alone program for creating meshes from text, and from other 2D graphics in svg format. I would like to present the latest version of my program, Pomelo.
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